$184M in Virtual World Investment
Over $184M was invested in Virtual Worlds in the 1st QTR of 08. Full article here.
Even if you take away the $100M invested in 9you this is a significant amount of cash. Not all these worlds are "Second Life" clones.
Second Life makers Linden Labs also talked about their second coming. Yeah I was surprised to that they are still in business. Here's some stats on usage.
Registered users is above 15 million. The more important number is the simultaneous users. That is now more than 68,000.
No indication if this is steady, dropping or rising.
It's not just virtual worlds making cash. Trism developer Demiforce revealed at a games conference that made $250,000 in 2 months via the App Store. Full article here. It helps they had one of the best games available and launched at the perfect time. But this is amazing for a 1 man development team.
Why do projects for clients when you could potentially release your own software to a spend happy consumer market?